Source: Richard Bandler & John Grinder

Identify an issue and the needs for a part that will handle that issue effectively.

Elicit a part for this role, eliciting an appropriate state and set of resources.

Have them create third position scenes in which they express the part.

Do an ecology check.

Edit the scenarios to address all objections. Improve motivation.

Run through the scenarios in first position and anchor the state.

Instruct the subconscious to create a highly effective part from this.

Test and refine the part.

Create a new, more adaptive behavior; a cohesive, outcome-oriented strategy.The power of parts makes this pattern effective.

Step 1: Identify an issue and the need for a part that will handle that issue effectively. #

  1. Based on a key issue, come up with a part that the person needs. By part, we mean a functional, cohesive collection of strategies such as assertiveness. You can call the part by its function, for example, an assertive part.

Step 2: Elicit a part for this role, including a suitable state and set of resources. #

Elicit an appropriate state that will support this part, and build up the person’s connection to the specific resources needed for the part to fulfill its role. An excellent strategy to include is having the person recall all situations in which they expressed this part in some way, even if it was incomplete. Be sure to expand this re-experience into all rep systems.

Step 3: Ask them to create third-person scenes in which they play the part. #

Have the person create detailed mental scenes of how they would express this part. Have them experience the scenes from the third perceptual (dissociated) position.

Step 4: Conduct an eco-check. #

See if any part of the person objects to anything about these scenes. Be sure to check all rep systems for parts for that object. This can be a good point at which to use finger signals in trance.

Step 5: Edit the scenarios to address any objections. #

Improve motivation. Have them edit the movie (dissociated mental images from step three) to adapt to any objections raised until all are satisfied. As this is accomplished, repeatedly direct the person’s attention to their growing sense of alignment and motivation.

Step 6: Run through the scenarios in first position and anchor the state. #

Now have the person experience these new scenarios in the first (associated) position. Have them anchor the state.

Step 7: Instruct the unconscious to create a highly effective part of this. #

Instruct their unconscious to extract the rules and motives from these scenes and construct a part that will be available as needed. The unconscious is instructed to build a very effective, efficient, savvy, and elegant part for this purpose, and to give it the tools and authority to do the job with ease.

Step 8: Put the part through testing and refinement. #

In the situations that need this part, you’ll notice any improvements. In particular, notice any ways that this part is being expressed. Take note of any ways you can enhance this part, and refine it through this process or other appropriate patterns as you go. When working on generating “new” behavior, you want to work with parts that are natural to the person you’re working with. If the person is very shy and has social anxiety, you wouldn’t want to begin your change-work with him or her by generating a “socially popular” part. This will cause unnecessary anxiety and internal conflicts. Given the last example, you would first work with behavioral change patterns such as the Swish or Anchoring, and then, when the person’s feelings are neutral in regards to social settings, you can work on generating a socially popular part. In addition, do not confuse learning skills with behavior generation techniques. We try to emphasize natural human skills rather than inventing entirely new ones. You are not going to teach a person how to excel in tennis through this specific technique, but you can certainly help them become more assertive and self-confident when they step onto the tennis court (or anywhere else for that matter). For learning skills, you would need the full neuro-linguistic programming modeling process.